PocketQuest 2025 Final Roundup
PocketQuest month comes to an end with a list of remaining games to check out!
DrivethruRPG’s PocketQuest month comes to an end this week, and so do my reviews of the projects that were published as part of the game jam. With over 80 games created for the event, I unfortunately cannot read through and review all of them. At the start of the event, I reached out to PocketQuest participants and over the past few weeks, the newsletter has focused on reviewing the projects of those who responded. To close out PocketQuest month, this week I am highlighting 9 projects that I found unique enough to draw attention to but haven’t had the chance to write up full reviews for.
There are many more games beyond the ones featured here, and I encourage you to browse the PocketQuest page on Drivethru RPG and find something new to try out while supporting indie creators!
You can get a copy of my contribution to this year’s PocketQuest, A Dream of Thorns and Roses, at a 25% discount using this link: https://www.drivethrurpg.com/browse.php?discount=9fb1c6bc48
Keep an eye out for PocketQuest bundles releasing next week! A Dream of Thorns and Roses will be included in a few of them, alongside a whole bunch of other great projects from the event at big discounts!
The MonarcWriter games sale comes to an end in the next few days! Pick up one of my other games at a discount (PDFs 30% off, Print versions 15% off) before the sale ends! Check out the sale here: MonarcWriter Publisher page
PocketQuest Highlights
Station 736 by K.J. Montgomery (Watch Well Games)
A station management game in which you run an operation that creates dreams. Hex map, resource management, worker assignment, and a card deck for randomization make for a fun board game-like experience.Dreamweaver by Night Owl Games
A Tarot game with a completely narrative focus in which you help clients identify their nightmares and create new dreams for them. It uses actual Tarot spreads as its central game mechanic.Dream Job by Dusky Creative
Job hunting as an RPG. The mechanics are interesting, with a progressive system in which you unlock locations and abilities and deal with strange occurrences while trying to get job interviews.The Dream Date by Arvel’s Archives
A charming duet game in which each player plays one half of a potential romantic couple. The game loop has you go on dates and hope to make a romantic connection while avoiding disaster.Nichtinea by Thunderegg Productions
A Metroidvania/Rogue-like adventure game. Every run, you go through a sequence of rooms whose description, enemies, and loot are randomized by card draws. Everything stays in play until dealt with, making expiration and return to previous rooms and encounters a key part of the gameplay loop.Dream of a Butterfly by Geoff Stuart (Used Ink)
Based on the Breathless RPG, this game has neat mechanics that change your dice as you go deeper into the dreams you are exploring. The book also has plenty of tables and oracles to generate dream scenarios usable with any game system.Return to the Knite Lands by Scragend
A hexcrawl game that uses a rogue-like structure. Really great visual design, with lots of loot (including stickers as an equipment type!), and making the most of its hexcrawl nature by making each location feel truly unique in both description and gameplay.Dream Ghost at my Seance!? By Two Cat Club
Play as paranormal investigators preparing for a medium’s final broadcast. The cute, humorous tone of the game makes for a fun ghost-busting and TV show production experience.Tales My Abuela Told Me by Chase W. Beck
Play as kids confronting the boogeymen of their community’s folklore in this game that evokes IT, Gravity Falls, and Stranger Things but with the mythology of a Latine setting. Amazing layout design matched with a fantastic premise makes this a game I want to see more of.
I have ended every set of PocketQuest reviews with a request to please leave a comment or review for the creators if you enjoy any of the PocketQuest games. It is truly a validating experience as a game designer to have someone write about your game. My very first review was for my first PocketQuest game (Good Nature) and the thoughtful breakdown and kind words about my game are something I think of all the time when working on a new game.
So, leave a review, post a reaction, or send an e-mail or DM. Anything to let a creator know that you enjoyed their creation.




Thanks for the list of some of the PocketGames. I’m going to check them out!